Dominion (Card Game) Wiki
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{{Card_Info|
 
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| name=Cellar
 
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| image=Cellar.jpg
==Key Information==
 
 
| type=Action
Kingdom Card
 
 
| effect='''+1 Action '''/ Discard any number of cards. +1 Card per card discarded.
 
 
| cost=2 Coins
Name: Cellar[[File:Cellar.jpg|thumb|100px|Cellar]]
 
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| set=[[Dominion (Base Game)]]
 
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| illustration=[[Matthias Catrein]]
Type: Action
 
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}}
 
Effect: '''+1 Action''', Discard any number of cards. +1 Card per card discarded.
 
 
Cost: 2 Coins
 
 
Set: Base Game
 
 
==Additional Rules from the Rulebook==
 
==Additional Rules from the Rulebook==
 
You can't discard Cellar to itself, since it isn't in your hand any longer when you resolve it. You choose what cards to discard and discard them all at once. You only draw cards after you have discarded. If you have to shuffle to do the drawing, the discarded cards will end up shuffled into your new deck.
 
You can't discard Cellar to itself, since it isn't in your hand any longer when you resolve it. You choose what cards to discard and discard them all at once. You only draw cards after you have discarded. If you have to shuffle to do the drawing, the discarded cards will end up shuffled into your new deck.
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: ''The oldest version of this didn't give you +1 Action. It obviously needed it, got it early on, and survived unscathed since.'' [http://boardgamegeek.com/thread/355420/the-secret-history-of-the-dominion-cards]
 
: ''The oldest version of this didn't give you +1 Action. It obviously needed it, got it early on, and survived unscathed since.'' [http://boardgamegeek.com/thread/355420/the-secret-history-of-the-dominion-cards]
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==Strategy and Notes==
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''Note: Strategy articles are not necessarily based on fact, but on players' experiences or simulation programs. Certain cards will be stronger in some set-ups and weaker in others.''
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*Cellar has a net effect of -1 card, so discarding as many cards from your hand is beneficial. 3 or more is optimal.
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*Cellar works really well with other cycling cards, including terminal ones.
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*Cellar works well in the end game to pass up dead cards like Victory cards and Curse cards.
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*In the mid and late game, discard [[Copper]] as you may draw a better Treasure card.
 
[[Category:Cellar]]
 
[[Category:Cellar]]
 
[[Category:Kingdom Card]]
 
[[Category:Kingdom Card]]

Latest revision as of 16:28, 8 March 2010

Cellar
Cellar.jpg
Type Action
Effect +1 Action / Discard any number of cards. +1 Card per card discarded.
Cost 2 Coins
Set Dominion (Base Game)
Illustration Matthias Catrein

Additional Rules from the Rulebook[]

You can't discard Cellar to itself, since it isn't in your hand any longer when you resolve it. You choose what cards to discard and discard them all at once. You only draw cards after you have discarded. If you have to shuffle to do the drawing, the discarded cards will end up shuffled into your new deck.

The Secret History of Cellar[]

In an article on Board Game Geek, Donald X. Vaccarino commented on the development of Cellar:

The oldest version of this didn't give you +1 Action. It obviously needed it, got it early on, and survived unscathed since. [1]

Strategy and Notes[]

Note: Strategy articles are not necessarily based on fact, but on players' experiences or simulation programs. Certain cards will be stronger in some set-ups and weaker in others.


  • Cellar has a net effect of -1 card, so discarding as many cards from your hand is beneficial. 3 or more is optimal.
  • Cellar works really well with other cycling cards, including terminal ones.
  • Cellar works well in the end game to pass up dead cards like Victory cards and Curse cards.
  • In the mid and late game, discard Copper as you may draw a better Treasure card.