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Rulebook Recommended SetsEdit

DominionEdit

Dominion Only

  • First Game: Cellar, Market, Militia,Adventurer, Moat, Bank,Bureaucrat ,Village, Chancellor,Contraband
  • Big Money: Adventurer, Bureaucrat, Chancellor, Chapel, Feast, Laboratory, Market, Mine, Moneylender, Throne Room
  • Interaction: Bureaucrat, Chancellor, Council Room, Festival, Library, Militia, Moat, Spy, Thief, Village
  • Size Distortion: Cellar, Chapel, Feast, Gardens, Laboratory, Thief, Village, Witch, Woodcutter, Workshop
  • Village Square: Bureaucrat, Cellar, Festival, Library, Market, Remodel, Smithy, Throne Room, Village, Woodcutter
  • Trash Heap: Chapel, Village, Workshop, Woodcutter, Feast, Moneylender, Remodel, Mine, Festival, Market

Intrigue

  • Deconstruction: Bridge, Mining Village, Remodel, Saboteur, Secret Chamber, Spy, Swindler, Thief, Thrones Room, Torturer
  • Hand Madness: Bureaucrat, Chancellor, Council Room, Courtyard, Mine, Militia, Minion, Nobles, Steward, Torturer
  • Underlings: Baron, Cellar, Festival, Library, Masquerade, Minion, Nobles, Pawn, Steward, Witch

Seaside

  • Reach For Tomorrow: Adventurer, Cellar, Council Room, Cutpurse, Ghost Ship, Lookout, Sea Hag, Spy, Treasure Map, Village
  • Repetition: Caravan, Chancellor, Explorer, Festival, Militia, Outpost, Pearl Diver, Pirate Ship, Treasury, Workshop
  • Give and Take: Ambassador, Fishing Village, Haven, Island, Library, Market, Moneylender, Salvager, Smugglers, Witch

Alchemy

  • Forbidden Arts: Apprentice, Familiar, Possession, University, Cellar, Council Room, Gardens, Laboratory, Thief, and Throne Room
  • Potion Mixers: Alchemist, Apothecary, Golem, Herbalist, Transmute, Cellar, Chancellor, Festival, Militia, an Smithy
  • Chemistry Lesson: Alchemist, Golem, Philosopher's Stone, University, Bureaucrat, Market, Moat, Remodel, Witch, and Woodcutter

ProsperityEdit

  • Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy
  • The King's Army: Expand, Goons, King's Court, Rabble, Vault, Bureaucrat, Council Room, Moat, Spy, Village
  • The Good Life: Contraband, Counting House, Hoard, Monument, Mountebank, Bureaucrat, Cellar, Chancellor, Gardens, Village

HinterlandsEdit

  • Highway Robbery: Cellar, Library, Moneylender, Throne Room, Workshop / Highway, Inn, Margrave, Noble Brigand, Oasis
  • Adventures Abroad: Adventurer, Chancellor, Festival, Laboratory, Remodel / Crossroads, Farmland, Fool's Gold, Oracle, Spice Merchant

Dark AgesEdit

  • High and Low: Hermit, Hunting Grounds, Mystic, Poor House, Wandering Minstrel / Celler, Moneylender, Throne Room, Witch, Workshop
  • Chivalrey and Revelry: Altar, Knights, Rats, Scavenger, Squire / Festival, Gardens, Laboratory, Library, Remodel 

Guilds

  • Arts and Crafts: Stonemason, Advisor, Baker, Journeyman, Merchant Guild / Laboratory, Cellar, Workshop, Festival, Moneylender
  • Clean Living: Butcher, Baker, Candlestick Maker, Doctor, Soothsayer / Militia, Thief, Moneylender, Gardens, Village
  • Gilding the Lily: Plaza, Masterpiece, Candlestick Maker, Taxman, Herald / Library, Remodel, Adventurer, Market, Chancellor

Cornucopia

  • Bounty of the Hunt: Harvest, Horn of Plenty, Hunting Party, Margrave Tournament / Cellar, Festival, Militia, Moneylender, Smithy
  • Bad Omens: Fortune Teller, Hamlet, Horn of Plenty, Jester, Remake / Adventurer, Bureaucrat, Laboratory, Spy, Throne Room
  • The Jesters Workshop: Fairgrounds, Farming Village, Horse Traders, Jester, Young Witch, Feast, Laboratory, Market, Remodel, Workshop; Bane: Chancellor

Adventurers

  • Level up: Training / Dungeon, Gear, Guide, Lost City, Miser / Market, Militia, Spy, Throne Room, Workshop
  • Son of Size Distortion: Bonfire, Raid / Amulet, Duplicate, Giant, Messenger, Treasure Trove, \ bureaucrat, Gardens, Moneylender, Thief, Witch

IntrigueEdit

Intrigue Only

  • Victory Dance: Bridge, Duke, Great Hall, Harem, Ironworks, Masquerade, Nobles, Pawn, Scout, Upgrade
  • Secret Schemes: Conspirator, Harem, Ironworks, Pawn, Saboteur, Shanty Town, Steward, Swindler, Trading Post, Tribute
  • Best Wishes: Coppersmith, Courtyard, Masquerade, Scout, Shanty Town, Steward, Torturer, Trading Post, Upgrade, Wishing Well

Alchemy

  • Servants: Golem, Possession, Scrying Pool, Transmute, Vineyard, Conspirator, Great Hall, Minion, Pawn, and Steward
  • Secret Research: Familiar, Herbalist, Philosopher's Stone, University, Bridge, Masquerade, Minion, Nobles, Shanty Town, and Torturer
  • Pools, Tools and Fools: Apothecary, Apprentice, Golem, Scrying Pool, Baron, Coppersmith, Ironworks, Nobles, Trading Post, and Wishing Well

ProsperityEdit

  • Paths to Victory: Bishop, Counting House, Goons, Monument, Peddler, Baron, Harem, Pawn, Shanty Town, Upgrade
  • All Along the Watchtower: Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer
  • Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well

HinterlandsEdit

  • Money for Nothing: Coppersmith, Great Hall, Pawn, Shanty Town, Torturer / Cache, Cartographer, Jack of all Trades, Silk Road, Tunnel
  • Duke's Ball: Conspirator, Duke, Harem, Masquerade, Upgrade/Duchess, Haggler, Inn, Noble Brigand, Scheme

Dark AgesEdit

  • Prophecy: Armory, Ironmonger, Mystic, Rebuild, Vagrant / Baron, Conspirator, Great Hall, Nobels, Wishing Well
  • Invasion: Beggar, Marauder, Rogue, Squire, Urchin / Harem, Mining Village, Swindler, Torturer, Upgrade

Guilds Edit

Cornucopia Edit

  • Last laughs: Farming Village, Harvest, Horse Traders, Hunting Party, Jester / Minion, Nobles, Pawn, Steward, Swindler

Adventures Edit

  • Royalty factory: Pilgrimage / Bridge Troll, Duplicate, Page, Raze, Royal Carriage Conspirator / Nobles, Secret Chamber, Swindler
  • Masters of Finance: Ball, Borrow / Artificer, Distant Lands, Gear, Transmogrify, Wine Merchant / Bridge, Pawn, Shanty Town, Steward Upgrade

SeasideEdit

Seaside Only Edit

  • High Seas: Bazaar, Caravan, Embargo, Explorer, Haven, Island, Lookout, Pirate Ship, Smugglers, Wharf
  • Buried Treasure: Ambassador, Cutpurse, Fishing Village, Lighthouse, Outpost, Pearl Diver, Tactician, Treasure Map, Warehouse, Wharf
  • Shipwrecks: Ghost Ship, Merchant Ship, Native Village, Navigator, Pearl Diver, Salvager, Sea Hag, Smugglers, Treasury, Warehouse

Adventurers Edit

  • Prince of Orange: Mission / Amulet, Dungeon, Haunted Woods, Page, Swamp Hag, / Caravan, Fishing Village, Merchant Ship, Tactician, Treasure Map
  • Gifts and Mathoms: Expedition, Quest / Bridge Troll, Caravan Guard, Hireling, Lost City, Messenger / Ambassador, Embargo, Haven, Salvager, Smugglers

ProsperityEdit

Prosperity Only

  • Beginners: Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watch Tower, Worker's Village
  • Friendly Interactive: Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
  • Big Actions: City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault

Adventurers

  • Last Will and Monument: Inheritance / Coin of the Realm, Dungeon, Messenger, Relic, Treasure Trove / Bishop, Counting House, Monument, Rabble, Vault
  • Think Big: Ball, Ferry / distant lands, giant, hireling, Mayer, Storyteller / Contraband, Expand, Hoard, Kings Court, Peddler

HinterlandsEdit

Hinterlands Only

  • Introduction: Cache, Crossroads, Develop, Haggler, Jack of all Trades, Margrave, Nomad Camp, Oasis, Spice Merchant, Stables
  • Fair Trades: Border Village, Cartographer, Develop, Duchess, Farmland, ill-gotten Gains, Noble Brigand, Silk Road, Stables, Trader
  • Bargains: Border Village, Cache, Duchess, Fool's Gold, Haggler, Highway, Nomad Camp, Scheme, Spice Merchant, Trader
  • Gambits: Cartographer, Crossroads, Embassy, Inn, Jack of all Trades, Mandarin, Nomad Camp, Oasis, Oracle, Tunnel

Adventures

  • Traders and raiders: Raid / Haunted Woods, Lost city, Page, Port, Wine Merchant / Develop, Farmland, Haggler, Spice Merchant, Trader
  • Journeys: Expedition, inheritance / Bridge Troll, distant lands, giant, guide, Ranger/ Cartographer, Crossroads, Highway, Inn, Silk Road

Dark AgesEdit

Dark Ages Only

  • Grim Parade: Armory, Band of Misfits, Catacombs, Cultist, Forager, Fortress, Knights, Market Square, Procession, Hunting
  • Playing Chess with Death: Bandit Camp, Graverobber, Junk Dealer, Mystic, Pillage, Rats, Sage, Scavenger, Storeroom, Vagrant 

Adventurers

  • Cemetery Polka: Alms / Amulet, Caravan guard, Highland, Peasant, Relic / Grave-robber, Marauder, Procession, Rogue, Wandering Minstrel
  • Groovy Decay: Lost arts, Pathfinding / Dungeon, Haunted Woods, Ratcatcher, Raze, Transmogrify / Cultist, Death card, Fortress, Knights, Rats
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